![]() It’s not that surprising, though, as the odd unscripted explosion shakes Talos-1 and reminds you that everything is falling apart. Because you’re using them in eerily, worryingly similar ways. The more you use these powers, the more you understand what makes your enemies tick. Despite the admittedly tough difficulty at points even on Normal mode, Prey isn’t scared of making you potentially overpowered with the sheer variety of Typhon skills available. Each new discovery becomes drenched in intrigue, as underlining every new alien attack that hits you is the smug knowledge that soon it’ll be yours. With enough research you’re able to steal these alien abilities and use them for yourself. Suddenly being able to scan creatures to learn their name, weaknesses, as well as research their power, it comes across as exactly the leap in technology that Prey’s backstory paints it to be. ![]() Proving how unknowable the Typhon fundamentally are, being attacked by unnamed enemies means that eventually getting your hands on a psychotronic scanner is revolutionary. ![]() Those question marks never stop being unsettling. Seeing ‘?’ above the head of an enemy instead of a name is a smart, fitting way to introduce new foes - you work in a research facility, so ignorance is by far your greatest weakness. Think of the Mimics as stepping stones to the lurching other types of Typhon. How to get Prey’s Golden Gun (opens in new tab) Panic and paranoia, oddly, will help you most. When you meet new enemies, that’s when your instincts take over and you use Prey’s weapons inventively. They’re about finding the perfect tactic for each enemy, but having improvisation waiting in the wings as your deadliest weapon. Prey’s weapons aren’t about upscaling to a new, shinier type. Or more agile types can mix in the effortless use of alien powers, tapping the left trigger to cause a wave of thrilling devastation. Combat feels natural and incredibly freeing, as you can hulk out and chuck tables and chairs around with abandon. It all makes you feel every inch the ingenious scientist that many emails paint Morgan out to be. The real star weapon in Prey is the GLOO Gun, though, which is versatile enough to use as a way to access the out-of-reach sections of Talos-1 (by building a bridge of GLOO bubbles) and then stop a Typhon in its tracks before you murder it to bits with a shotgun. However, hit one when it’s disguised and the ‘Ha! Got you!’ catharsis is bliss. They’re not particularly strong, though, so they’re a mini-jumpscare each time you find one. These alien bastards will disguise themselves as mugs, ornaments, pretty much any harmless everyday object. Given a wrench to start with (in a nice nod to BioShock and the original Prey), it’s inevitable that you’ll start thwacking inanimate objects in blind paranoia, thinking they’re Mimics. With well over 50 hours of gameplay at least, death will be a familiar face by the end of your first hour in Prey.
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